October 25-27, 2017 - Prague, Czech Republic
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Thursday, October 26 • 10:45 - 12:15
Building Production Applications for Maximum Debuggability

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You just shipped all your features, and you got your service running in your development environment. You know how to run tasks on a Mesos cluster, but this ain't your first rodeo...

It's well understood that in order to move your applications to production, you need to make them highly available. But what about making them highly debuggable? Once you've got the highly available part right, how can you be sure that your app runs as expected? And how can you ensure that you are well-equipped to debug problems when things inevitably go wrong?

In this session we'll talk about how to architect your highly-available applications for maximum debuggability.

avatar for Kevin Klues

Kevin Klues

Distinguished Engineer, NVIDIA
Kevin Klues is a distinguished engineer on the NVIDIA Cloud Native team. Kevin has been involved in the design and implementation of a number of Kubernetes technologies, including the Topology Manager, the Kubernetes stack for Multi-Instance GPUs, and Dynamic Resource Allocation (DRA... Read More →
avatar for Johannes Unterstein

Johannes Unterstein

Graphs, containers and fun, Neo4j
Johannes is doing things with containers and graphs, check it out: https://neo4j.com/cloud/

Thursday October 26, 2017 10:45 - 12:15 CEST