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October 25-27, 2017 - Prague, Czech Republic
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Thursday, October 26 • 10:45 - 12:15
Building Production Applications for Maximum Debuggability

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You just shipped all your features, and you got your service running in your development environment. You know how to run tasks on a Mesos cluster, but this ain't your first rodeo...

It's well understood that in order to move your applications to production, you need to make them highly available. But what about making them highly debuggable? Once you've got the highly available part right, how can you be sure that your app runs as expected? And how can you ensure that you are well-equipped to debug problems when things inevitably go wrong?

In this session we'll talk about how to architect your highly-available applications for maximum debuggability.



Speakers
avatar for Kevin Klues

Kevin Klues

Principal Software Engineer, NVIDIA
Kevin Klues is a Principal Software Engineer on the Cloud Native team at NVIDIA. Since joining NVIDIA, Kevin has been involved in the design and implementation of a number of Kubernetes related technologies, including the TopologyManager and NVIDIA's Kubernetes device plugin. Kevin... Read More →
avatar for Johannes Unterstein

Johannes Unterstein

Graphs, containers and fun, Neo4j
Johannes is doing things with containers and graphs, check it out: https://neo4j.com/cloud/



Thursday October 26, 2017 10:45 - 12:15 CEST
Roma/Vienna